Our trigger module expands an AttackSense system with 6 IO channels for capturing input from shooters throughout a course of fire or for triggering external events such as sirens or pyrotechnics.
Each channel supports input from an external switch or "N Type" sensor by pulling the input to ground, and multiple inputs can be used to control target activity based on the shooter's position.
Our trigger module can be used for:
- Controlling banks of targets in a custom round based on input from the shooter.
- Firing external events based on start of a sector in a custom round.
- Starting any round from a button instead of the app.
- "Red team" and "Green team" respawn counters in team games.